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		<base href="../../" />
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		<script src="page.js"></script>
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		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<div class="desc">This is the [page:BufferGeometry] port of [page:CircleGeometry].</div>

		<iframe id="scene" src="scenes/geometry-browser.html#CircleBufferGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>Example</h2>

		<code>
		var geometry = new THREE.CircleBufferGeometry( 5, 32 );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
		var circle = new THREE.Mesh( geometry, material );
		scene.add( circle );
		</code>

		<h2>Constructor</h2>

		<h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3>
		<div>
		radius — Radius of the circle, default = 50.<br />
		segments — Number of segments (triangles), minimum = 3, default = 8.<br />
		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/CircleGeometry.js src/geometries/CircleGeometry.js]
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